Writing & Narrative Design
Sequel to the wildly successful Lords of the Fallen series. I helped develop the wider setting of Axiom, wrote item descriptions, character briefs and scripts for in-engine cutscenes and collaborated with the Level Design and Art Teams to design quests and implement vignettes and environmental storytelling.
A Souls-lite action RPG, set in a unique setting, where ancient magic clashes with guns. I worked on the game as its Principal Writer, revamping the script, narrative bibles, UI and Style Guide. I also wrote for the game’s DLC.
The hit survival game of 2020, Raft was among the 3 most played games on Steam for that year. Since the Early Access stage of the game, I developed its world, lore and characters and also worked closely with the team to develop the narrative.
The most trending game on Steam in 2021 in its category, I worked as the game’s Lead Writer, developed its universe, narrative and chaacters from scratch since late 2015.
I worked closely with this studio as a Senior Writer to develop multiple original IPs that are currently unannounced. Voices, a scifi themed roguelike dungeon crawler, was one of those games.
ARID (Early Access Version) – Writer
Volunteered my writing and Narrative Design skills to help a small team of student developers complete the game as part of their thesis project. The EA version of the game is available for free on Steam.

Re:Shape – Writer & Narrative Designer
I wrote the entirety of the novel and its branching paths on Twine, before working with Funigami games to adapt it into a Visual Novel on Ren’py. The game is fully voiced, arted out and available to play for free.
Industry Presentations & Panels
Comic Book Writing

Luthor Wins
A 6-page Superman fan comic.





Wrote stories for the limited series American Monsters, volumes 1-3, the Monster Tag Team one-shot, the hatchet Halloween Special series and a number of unreleased series.
Short Stories & Novels


